How to avoid odd-looking color bands on vertex color meshes?

How to avoid odd-looking color bands on vertex color meshes?

If the input mesh has colors (RGB three-channel color values) on each vertex of the mesh, sometimes new color bands are introduced giving incorrect representation.

In this case try going to the Advanced tab, and turning off the “Enable VCT” setting in the “Color Options” panel. This may have a side effect of disabling lighting effects due to default Adobe behavior.

An alternative method is to adjust advanced XML settings using “Color To Texture” options – please contact [email protected] for more details of this approach.