How to set Shiny or Dull Surface Effects?
Shininess can be controlled from the materials menu in ReportGen, or by Assembly Properties in XML.
1. Start ReportGen.
2. Load a simple object 3D file such as samples/stl/teapot.stl
3. Enable the options setting toggle next to the filename, select Interface (in this case set to “STL interface” to match file type)
4. Go to “Visual Effects” tab. At top of menu panel change Apply Settings to: change selection from “Default Settings” to “te4apot.stl”. Now all our changes will be specific to only that object.
5. At bottom of panel open “Material” group.
6. Enable the tick boxes [x] “Specular Color” and [x] “Shininess”
7. For very dull, flat surface effect, set specular color to mid-level gray, and shininess to zero. For a sparkly metallic shiny surface, set specular color to strong golden color, set shininess to 25.0.
8. Convert and compare results.
If you have a 3D model with a texture, and you wish to see the texture image with minimal distortion due to lighting effects, then: the controls that should work to show the best texture are to specify overrides for all of ambient, diffuse and specular. Set Ambient to full white, and drop diffuse and specular to black.